made the first changes towards multiplayer working
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@ -15,7 +15,7 @@ func generate_wave(spawn_power : int, spawn_pool : Array[Enemy]) -> Dictionary:
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var choice = enemy_choices.pick_random()
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enemy_choices.erase(choice)
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if sp_allotment / choice.spawn_power > 0:
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wave[choice] = sp_allotment / choice.spawn_power
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wave[Data.enemies.find(choice)] = sp_allotment / choice.spawn_power
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#sp_used += wave[choice] * choice.spawn_power
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#print("tried to generate wave with " + str(spawn_power) + " spawn power, used " + str(sp_used))
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return wave
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