made the first changes towards multiplayer working

This commit is contained in:
2023-11-13 19:36:35 +11:00
parent b0f8a37f60
commit f004f64b71
26 changed files with 305 additions and 257 deletions

View File

@ -15,7 +15,7 @@ func generate_wave(spawn_power : int, spawn_pool : Array[Enemy]) -> Dictionary:
var choice = enemy_choices.pick_random()
enemy_choices.erase(choice)
if sp_allotment / choice.spawn_power > 0:
wave[choice] = sp_allotment / choice.spawn_power
wave[Data.enemies.find(choice)] = sp_allotment / choice.spawn_power
#sp_used += wave[choice] * choice.spawn_power
#print("tried to generate wave with " + str(spawn_power) + " spawn power, used " + str(sp_used))
return wave