made the first changes towards multiplayer working
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@ -1,55 +0,0 @@
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extends CharacterBody3D
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class_name AirEnemyController
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signal reached_goal(enemy, penalty)
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signal died(enemy)
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var alive = true
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@export var stats : Enemy
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@export var status_manager : StatusEffector
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var movement_speed
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var movement_speed_penalty := 1.0
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var progress := 0.0
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var progress_ratio := 0.0
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var destination : Node3D
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func _ready() -> void:
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$Health.max_health = stats.health
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$Health.current_health = stats.health
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$SubViewport/ProgressBar.max_value = stats.health
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$SubViewport/ProgressBar.value = stats.health
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$Sprite3D3.texture = stats.sprite.duplicate()
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movement_speed = stats.movement_speed
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func damage(amount):
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$Hitbox.damage(amount)
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func _physics_process(delta: float) -> void:
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progress += (movement_speed * clampf(movement_speed_penalty, 0.0, 1.0)) * delta
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velocity = global_position.direction_to(destination.global_position) * (movement_speed * clampf(movement_speed_penalty, 0.0, 1.0))
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move_and_slide()
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if global_position.distance_to(destination.global_position) <= 1.0:
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reached_goal.emit(stats, stats.penalty)
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queue_free()
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func die():
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died.emit(stats)
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queue_free()
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func _on_health_health_depleted() -> void:
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if alive:
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alive = false
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die()
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func _on_health_health_changed(health) -> void:
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$SubViewport/ProgressBar.value = health
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var percent = float($Health.current_health) / float($Health.max_health)
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$SubViewport/ProgressBar.tint_progress = Color(1 - percent, percent, 0.0)
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$SubViewport/ProgressBar.set_visible(true)
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@ -13,7 +13,7 @@
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[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_73qac"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ln1wo"]
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resource_local_to_scene = true
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atlas = ExtResource("3_naknq")
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region = Rect2(0, 0, 32, 32)
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@ -41,7 +41,7 @@ script = ExtResource("2_j8yin")
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[node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.642479, 0)
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pixel_size = 0.04
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texture = SubResource("AtlasTexture_73qac")
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texture = SubResource("AtlasTexture_ln1wo")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0)
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