made the first changes towards multiplayer working
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@ -74,16 +74,19 @@ shape = SubResource("BoxShape3D_awjk1")
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curve = SubResource("Curve3D_suxqu")
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script = ExtResource("11_d7ofl")
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[node name="GroundSpawn" parent="." node_paths=PackedStringArray("path", "dest") instance=ExtResource("3_5imwp")]
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[node name="GroundSpawn" parent="." node_paths=PackedStringArray("path", "dest", "enemy_path") instance=ExtResource("3_5imwp")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0.5, 0)
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path = NodePath("../VisualizedPath")
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type = 1
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dest = NodePath("../EnemyGoal")
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enemy_path = NodePath("../Enemies")
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[node name="AirSpawn" parent="." node_paths=PackedStringArray("dest") instance=ExtResource("3_5imwp")]
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[node name="AirSpawn" parent="." node_paths=PackedStringArray("dest", "enemy_path") instance=ExtResource("3_5imwp")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -47.0801, 22.5492, 0)
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own_id = 1
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type = 2
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dest = NodePath("../EnemyGoal")
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enemy_path = NodePath("../Enemies")
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[node name="CardPrinter" parent="." instance=ExtResource("9_r25gu")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 25.1496, 0.499996, 5.79039)
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@ -530,7 +533,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1, 1)
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[node name="PlayerSpawn4" type="Node3D" parent="PlayerSpawnLocations"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1)
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[node name="AStarGraph3D" type="Node3D" parent="." node_paths=PackedStringArray("start", "end", "spawner", "visualized_path")]
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[node name="AStarGraph3D" type="Node3D" parent="." node_paths=PackedStringArray("start", "end", "spawner", "visualized_path", "tower_path")]
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script = ExtResource("11_07ukk")
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grid_size = Vector2(19, 9)
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point_gap = 1.5
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@ -538,6 +541,7 @@ start = NodePath("../GroundSpawn")
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end = NodePath("../EnemyGoal")
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spawner = NodePath("../GroundSpawn")
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visualized_path = NodePath("../VisualizedPath")
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tower_path = NodePath("../Towers")
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[node name="InvisibleWalls" type="Node3D" parent="."]
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@ -573,4 +577,8 @@ collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls/StaticBody3D4"]
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shape = SubResource("BoxShape3D_kkwvm")
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[node name="Towers" type="Node" parent="."]
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[node name="Enemies" type="Node" parent="."]
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[connection signal="body_entered" from="EnemyGoal/Area3D" to="EnemyGoal" method="_on_area_3d_body_entered"]
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