made the first changes towards multiplayer working

This commit is contained in:
2023-11-13 19:36:35 +11:00
parent b0f8a37f60
commit f004f64b71
26 changed files with 305 additions and 257 deletions

View File

@ -74,16 +74,19 @@ shape = SubResource("BoxShape3D_awjk1")
curve = SubResource("Curve3D_suxqu")
script = ExtResource("11_d7ofl")
[node name="GroundSpawn" parent="." node_paths=PackedStringArray("path", "dest") instance=ExtResource("3_5imwp")]
[node name="GroundSpawn" parent="." node_paths=PackedStringArray("path", "dest", "enemy_path") instance=ExtResource("3_5imwp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 0.5, 0)
path = NodePath("../VisualizedPath")
type = 1
dest = NodePath("../EnemyGoal")
enemy_path = NodePath("../Enemies")
[node name="AirSpawn" parent="." node_paths=PackedStringArray("dest") instance=ExtResource("3_5imwp")]
[node name="AirSpawn" parent="." node_paths=PackedStringArray("dest", "enemy_path") instance=ExtResource("3_5imwp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -47.0801, 22.5492, 0)
own_id = 1
type = 2
dest = NodePath("../EnemyGoal")
enemy_path = NodePath("../Enemies")
[node name="CardPrinter" parent="." instance=ExtResource("9_r25gu")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 25.1496, 0.499996, 5.79039)
@ -530,7 +533,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1, 1)
[node name="PlayerSpawn4" type="Node3D" parent="PlayerSpawnLocations"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1)
[node name="AStarGraph3D" type="Node3D" parent="." node_paths=PackedStringArray("start", "end", "spawner", "visualized_path")]
[node name="AStarGraph3D" type="Node3D" parent="." node_paths=PackedStringArray("start", "end", "spawner", "visualized_path", "tower_path")]
script = ExtResource("11_07ukk")
grid_size = Vector2(19, 9)
point_gap = 1.5
@ -538,6 +541,7 @@ start = NodePath("../GroundSpawn")
end = NodePath("../EnemyGoal")
spawner = NodePath("../GroundSpawn")
visualized_path = NodePath("../VisualizedPath")
tower_path = NodePath("../Towers")
[node name="InvisibleWalls" type="Node3D" parent="."]
@ -573,4 +577,8 @@ collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls/StaticBody3D4"]
shape = SubResource("BoxShape3D_kkwvm")
[node name="Towers" type="Node" parent="."]
[node name="Enemies" type="Node" parent="."]
[connection signal="body_entered" from="EnemyGoal/Area3D" to="EnemyGoal" method="_on_area_3d_body_entered"]