Commit Graph

19 Commits

Author SHA1 Message Date
e84496dcf8 fixed an issue regarding weapon node names causing multiplayer desync 2024-03-30 16:44:52 +11:00
2c2962077e added new sounds and icon button prompts 2024-03-30 13:55:36 +11:00
6823dff8f7 fixed like 5 bugs 2024-03-30 00:54:41 +11:00
62d0dc0130 fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node 2024-03-29 21:58:40 +11:00
a93660f755 enabled enforced static typing 2024-02-22 06:22:22 +11:00
e1a867d2a9 added some sound triggers and holes in the map 2023-12-17 02:02:16 +11:00
7dd8f88ca7 some ui improvements 2023-12-09 01:09:12 +11:00
e97bf84612 added notification for picking up card 2023-12-08 18:25:15 +11:00
1e3e380b90 generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block 2023-12-08 03:05:11 +11:00
dfeddc08e0 moved some files and updated to Godot 4.2.Stable 2023-11-30 23:37:00 +11:00
d5d832f3f2 added a second slot you can equip a weapon to 2023-11-28 16:52:15 +11:00
66f7131c1b juiced the camera a bit and limited weapon ammo 2023-11-27 13:52:46 +11:00
9cf6944ac8 multiplayer pretty much works now i think 2023-11-17 20:49:38 +11:00
2d123bd731 we're so close to working multiplayer 2023-11-16 00:07:41 +11:00
1500c22ccc inching towards better class inheritence and multiplayer compatibility 2023-11-15 15:19:40 +11:00
f004f64b71 made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
afc0a19b36 fixed some chatbox and tower preview issues 2023-11-09 20:37:12 +11:00
e63b765753 fixed some ui stuff 2023-11-09 17:56:08 +11:00
0427a58635 waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00