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25 Commits 1 Branch 0 Tags
Commit Graph

14 Commits

Author SHA1 Message Date
Lexi Quinn
62d0dc0130 fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node 2024-03-29 21:58:40 +11:00
Lexi Quinn
a93660f755 enabled enforced static typing 2024-02-22 06:22:22 +11:00
Lexi Quinn
e1a867d2a9 added some sound triggers and holes in the map 2023-12-17 02:02:16 +11:00
Lexi Quinn
046c4f5afb added corpses and a wall building dissolve animation 2023-12-10 12:05:41 +11:00
Lexi Quinn
7dd8f88ca7 some ui improvements 2023-12-09 01:09:12 +11:00
Lexi Quinn
dfeddc08e0 moved some files and updated to Godot 4.2.Stable 2023-11-30 23:37:00 +11:00
Lexi Quinn
d5d832f3f2 added a second slot you can equip a weapon to 2023-11-28 16:52:15 +11:00
Lexi Quinn
f631654626 added the basic shop 2023-11-20 21:20:29 +11:00
Lexi Quinn
edbb3261c6 full multiplayer plus new models 2023-11-19 18:47:52 +11:00
Lexi Quinn
9cf6944ac8 multiplayer pretty much works now i think 2023-11-17 20:49:38 +11:00
Lexi Quinn
2d123bd731 we're so close to working multiplayer 2023-11-16 00:07:41 +11:00
Lexi Quinn
f004f64b71 made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
Lexi Quinn
b0f8a37f60 fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
Lexi Quinn
0427a58635 waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
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