mtd/Scripts/gameplay_options.gd

46 lines
2.0 KiB
GDScript

class_name GameplayOptionsMenu extends VBoxContainer
@export var look_sens_slider: HSlider
@export var look_sens_input: SpinBox
@export var toggle_sprint_checkbox: CheckButton
@export var invert_lookY: CheckButton
@export var invert_lookX: CheckButton
@export var fixed_minimap: CheckButton
@export var tower_damage: Button
@export var self_damage: Button
@export var party_damage: Button
@export var status_damage: Button
func _ready() -> void:
look_sens_slider.value = Data.preferences.mouse_sens
look_sens_input.value = Data.preferences.mouse_sens
toggle_sprint_checkbox.button_pressed = Data.preferences.toggle_sprint
invert_lookY.button_pressed = Data.preferences.invert_lookY
invert_lookX.button_pressed = Data.preferences.invert_lookX
fixed_minimap.button_pressed = Data.preferences.fixed_minimap
tower_damage.button_pressed = Data.preferences.display_tower_damage_indicators
self_damage.button_pressed = Data.preferences.display_self_damage_indicators
party_damage.button_pressed = Data.preferences.display_party_damage_indicators
status_damage.button_pressed = Data.preferences.display_status_effect_damage_indicators
func save() -> void:
Data.preferences.mouse_sens = look_sens_slider.value
Data.preferences.toggle_sprint = toggle_sprint_checkbox.button_pressed
Data.preferences.invert_lookY = invert_lookY.button_pressed
Data.preferences.invert_lookX = invert_lookX.button_pressed
Data.preferences.fixed_minimap = fixed_minimap.button_pressed
Data.preferences.display_tower_damage_indicators = tower_damage.button_pressed
Data.preferences.display_self_damage_indicators = self_damage.button_pressed
Data.preferences.display_party_damage_indicators = party_damage.button_pressed
Data.preferences.display_status_effect_damage_indicators = status_damage.button_pressed
func _on_mouse_sens_spin_box_value_changed(value: float) -> void:
look_sens_slider.value = value
func _on_mouse_sens_h_slider_value_changed(value: float) -> void:
look_sens_input.value = value