mtd/Scripts/inventory.gd
2024-03-30 00:54:41 +11:00

57 lines
1.2 KiB
GDScript

class_name Inventory extends Node
signal item_added(item: Item)
signal item_removed(item: Item)
@export var max_size: int = 0
var contents: Dictionary = {}
var size: int :
get:
var x: int = 0
for key: Item in contents:
x += contents[key]
return x
set(_value):
return
func add(item: Item) -> bool:
if item != null and max_size == 0 or size < max_size:
if contents.has(item):
contents[item] += 1
else:
contents[item] = 1
item_added.emit(item)
#networked_add.rpc(Data.cards.find(item))
return true
return false
func remove_at(index: int) -> Item:
var item: Item = contents.keys()[index]
contents[item] -= 1
if contents[item] == 0:
contents.erase(item)
item_removed.emit(item)
#networked_remove_at.rpc(index)
return item
@rpc("reliable", "any_peer")
func networked_add(value: int) -> void:
var item: Item = Data.cards[value]
if contents.has(item):
contents[item] += 1
else:
contents[item] = 1
item_added.emit(item)
@rpc("reliable", "any_peer")
func networked_remove_at(value: int) -> void:
var item: Item = contents.keys()[value]
contents[item] -= 1
if contents[item] == 0:
contents.erase(item)
item_removed.emit(item)