mtd/Scripts/lives_bar.gd

11 lines
227 B
GDScript

extends TextureRect
@export var segments: Array[LivesBarSegment]
var lives: float = 120.0
func take_life() -> void:
var segment_to_animate: int = ceil(lives / 6.0) - 1
lives -= 1
segments[segment_to_animate].take_life(1)