mtd/Scripts/loadout_editor.gd

16 lines
376 B
GDScript

class_name LoadoutEditor extends Panel
signal character_selected(character: int)
func _ready() -> void:
for i: int in Data.characters.size():
var button: Button = Button.new()
button.text = Data.characters[i].hero_name
button.pressed.connect(set_character.bind(i))
$HBoxContainer.add_child(button)
func set_character(i: int) -> void:
character_selected.emit(i)