mtd/Weapons/Overclock/overclock_weapon.gd

46 lines
1.6 KiB
GDScript

class_name OverclockWeapon extends Weapon
@export var raycast: RayCast3D
@export var range_debug_indicator: CSGSphere3D
var attack_range: float = 0.0
var effect_duration: float = 0.0
func _ready() -> void:
super._ready()
attack_range = stats.get_attribute("Range")
effect_duration = stats.get_attribute("EffectDuration")
raycast.target_position = Vector3(0, 0, -attack_range)
range_debug_indicator.radius = attack_range
raycast.global_position = hero.camera.global_position
func shoot() -> void:
super.shoot()
if raycast.is_colliding():
var target: CharacterBody3D = raycast.get_collider()
if target != null:
var target_hitbox: CollisionShape3D = target.shape_owner_get_owner(raycast.get_collider_shape())
if target_hitbox.get_parent() is TowerBase:
hit(target, target_hitbox.get_parent())
#if Data.preferences.display_self_damage_indicators:
#spawn_damage_indicator(raycast.get_collision_point())
networked_hit.rpc(get_tree().root.get_path_to(target), get_tree().root.get_path_to(target_hitbox.get_parent()))
func hit(_target: CharacterBody3D, target_hitbox: TowerBase) -> void:
#target_hitbox.damage(damage)
if target_hitbox.tower:
target_hitbox.tower.big_speed_buff_timer += effect_duration
@rpc("reliable")
func networked_hit(target_path: String, target_hitbox_path: String) -> void:
#var target: CharacterBody3D = get_tree().root.get_node(target_path)
var target_hitbox: TowerBase = get_tree().root.get_node(target_hitbox_path) as TowerBase
hit(null, target_hitbox)
#if Data.preferences.display_party_damage_indicators:
#spawn_damage_indicator(target.sprite.global_position)