mtd/Scripts/Weapons/projectile_weapon.gd

26 lines
574 B
GDScript

extends Weapon
class_name ProjectileWeapon
@export var projectile_scene : PackedScene
var force := 2.0
var projectile_id := 0
func shoot():
super.shoot()
var projectile = projectile_scene.instantiate() as Projectile
projectile.position = global_position
projectile.damage = damage
projectile.direction = -global_transform.basis.z
projectile.force = force
projectile.name = str(multiplayer.get_unique_id()) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1
@rpc("reliable")
func networked_shoot():
super.networked_shoot()
shoot()