mtd/Scripts/Towers/status_applying_tower.gd

23 lines
495 B
GDScript

extends HitscanTower
class_name StatusApplyingTower
@export var status_stats : StatusStats
func shoot():
super.shoot()
if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive:
targeted_enemy.damage(damage)
targeted_enemy.status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
var status = StatusEffect.new()
status.stats = status_stats
return status
@rpc("reliable")
func networked_shoot():
super.networked_shoot()