mtd/Scripts/Projectiles/homing_projectile.gd

19 lines
635 B
GDScript

extends ExplosiveProjectile
class_name HomingProjectile
var target : Node3D
var acceleration := 50.0
var max_speed := 13.0
func _physics_process(_delta: float) -> void:
if is_instance_valid(target):
direction = global_position.direction_to(target.sprite.global_position)
#apply_central_force(direction * acceleration)
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
state.linear_velocity = state.linear_velocity.limit_length(state.linear_velocity.length() * (1.0 - 0.08))
state.linear_velocity += direction * acceleration * state.step
state.linear_velocity = state.linear_velocity.limit_length(max_speed)