mtd/Scripts/loadout_editor.gd

16 lines
349 B
GDScript

extends Panel
class_name LoadoutEditor
signal character_selected(character)
func _ready() -> void:
for i in Data.characters.size():
var button = Button.new()
button.text = Data.characters[i].hero_name
button.pressed.connect(set_character.bind(i))
$HBoxContainer.add_child(button)
func set_character(i: int):
character_selected.emit(i)