51 lines
1.2 KiB
GDScript
51 lines
1.2 KiB
GDScript
extends CharacterBody3D
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class_name EnemyController
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signal reached_goal(enemy, penalty)
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signal died(enemy)
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@export var stats : Enemy
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@export var status_manager : StatusEffector
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@export var movement_controller : EnemyMovement
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@export var health : Health
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@export var sprite : Sprite3D
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@export var health_bar_gradient : Gradient
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var movement_speed
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var movement_speed_penalty := 1.0
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var alive = true
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func _ready() -> void:
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health.max_health = stats.health
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health.current_health = stats.health
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$SubViewport/ProgressBar.max_value = stats.health
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$SubViewport/ProgressBar.value = stats.health
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sprite.texture = stats.sprite.duplicate()
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movement_speed = stats.movement_speed
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func damage(amount):
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$Hitbox.damage(amount)
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func goal_entered():
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if alive:
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alive = false
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reached_goal.emit(stats, stats.penalty)
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queue_free()
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func die():
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if alive:
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alive = false
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died.emit(stats)
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queue_free()
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func _on_health_health_changed(value) -> void:
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$SubViewport/ProgressBar.value = value
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var percent = float(health.current_health) / float(health.max_health)
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$SubViewport/ProgressBar.tint_progress = health_bar_gradient.sample(percent)
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$SubViewport/ProgressBar.set_visible(true)
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