38 lines
814 B
GDScript
38 lines
814 B
GDScript
extends RigidBody3D
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class_name Projectile
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@export var collision_shape : CollisionShape3D
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var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
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var owner_id = 0 #should be left unchanged by towers, 1 for host, peer_id on peers
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var direction := Vector3.FORWARD
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var force := 2.0
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var damage := 0.0
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var lifetime := 10.0
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var time_alive := 0.0
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func _ready() -> void:
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apply_central_impulse(direction * force)
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func _process(delta: float) -> void:
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time_alive += delta
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func spawn_damage_indicator(pos):
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if damage > 0:
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var marker = damage_particle_scene.instantiate()
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get_tree().root.add_child(marker)
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marker.set_number(damage)
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marker.position = pos
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func _on_body_entered(_body: Node) -> void:
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pass # Replace with function body.
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@rpc("reliable")
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func networked_kill():
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queue_free()
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