31 lines
1.0 KiB
GDScript
31 lines
1.0 KiB
GDScript
extends Tower
|
|
class_name BombTower
|
|
|
|
@export var bomb_scene: PackedScene
|
|
var firing_velocity
|
|
|
|
func _ready() -> void:
|
|
super._ready()
|
|
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
|
|
|
|
|
|
func shoot():
|
|
var bomb = bomb_scene.instantiate() as Bomb
|
|
bomb.position = model.global_position
|
|
bomb.damage = stats.damage
|
|
get_tree().root.add_child(bomb)
|
|
bomb.apply_impulse(-model.global_transform.basis.z * firing_velocity)
|
|
|
|
|
|
func aim():
|
|
var pos = Vector2(global_position.x, global_position.z)
|
|
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
|
|
var x = pos.distance_to(t_pos)
|
|
var y = targeted_enemy.global_position.y - global_position.y
|
|
var v = firing_velocity
|
|
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
|
|
var v2 = pow(v, 2)
|
|
var angle = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x))
|
|
model.look_at(Vector3(t_pos.x, model.global_position.y, t_pos.y))
|
|
model.rotate(model.global_transform.basis.x.normalized(), angle)
|