28 lines
632 B
GDScript
28 lines
632 B
GDScript
extends Tower
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class_name FlameyTower
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@export var shapecast : ShapeCast3D
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@export var particlesystem : GPUParticles3D
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@export var status_stats : StatusStats
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func _process(delta: float) -> void:
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super._process(delta)
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if targeted_enemy:
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particlesystem.emitting = true
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else:
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particlesystem.emitting = false
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func shoot():
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for index in shapecast.get_collision_count():
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var target = shapecast.get_collider(index) as CharacterBody3D
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var status = StatusOnFire.new()
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status.stats = status_stats
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target.status_manager.add_effect(status)
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func aim():
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model.look_at(targeted_enemy.global_position)
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model.rotation.x = 0.0
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