mtd/Scripts
2023-11-13 19:36:35 +11:00
..
Resources fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
StatusEffects made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
alert_popup.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
AStarGraph3D.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
beelining_controller.gd fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
card_hand.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
card_printer.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
chatbox.gd fixed some chatbox and tower preview issues 2023-11-09 20:37:12 +11:00
confirmation_popup.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
damage_particle.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
data.gd fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
DebugMesh.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
edit_tool.gd fixed some chatbox and tower preview issues 2023-11-09 20:37:12 +11:00
eight_direction_sprite.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
enemy_goal.gd fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
enemy_movement.gd fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
enemy_spawner.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
float_and_spin.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
game.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
ground_enemy_controller.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
health.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
hitbox.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
HUD.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
interact_button.gd fixed some chatbox and tower preview issues 2023-11-09 20:37:12 +11:00
inventory.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
item_card.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
level.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
lifebar_segment.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
lives_bar.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
loadout_editor.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
lost_game_screen.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
main_menu.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
minimap_cam.gd fixed some ui stuff 2023-11-09 17:56:08 +11:00
multiplayer_lobby.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
on_top_camera.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
options_menu.gd fixed some ui stuff 2023-11-09 17:56:08 +11:00
path_visual_thing.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
pathing_controller.gd fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
pause_menu.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
scoreboard_entry.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
scoreboard.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
server_form.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
singleplayer_lobby.gd fixed some chatbox and tower preview issues 2023-11-09 20:37:12 +11:00
StatusEffector.gd fixed the parity between air and land enemies. +added a lot of new cards 2023-11-11 19:03:01 +11:00
target_dummy.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
text_input_popup.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
tower_base.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
visualized_path.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00
wave_manager.gd made the first changes towards multiplayer working 2023-11-13 19:36:35 +11:00
won_game_screen.gd waited far too long for an initial commit but here we are 2023-11-08 14:28:55 +11:00