mtd/Worlds/GreenPlanet/Enemies/land_enemy.tscn

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[gd_scene load_steps=15 format=3 uid="uid://b0nady5xm88bo"]
[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_fwsjt"]
[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="2_j8yin"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://health_bar_gradient.tres" id="2_jn5to"]
[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_o7jmg"]
[ext_resource type="Script" path="res://Scripts/health.gd" id="2_swu53"]
[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="3_naknq"]
[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_tn1tu"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_5ba7s"]
[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_f8btv"]
[ext_resource type="Script" path="res://Scripts/EnemyAI/pathing_controller.gd" id="10_gljle"]
[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="10_txouh"]
[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
[sub_resource type="AtlasTexture" id="AtlasTexture_s4568"]
resource_local_to_scene = true
atlas = ExtResource("3_naknq")
region = Rect2(0, 0, 32, 32)
[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
viewport_path = NodePath("SubViewport")
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
script = ExtResource("1_fwsjt")
status_manager = NodePath("StatusEffector")
movement_controller = NodePath("PathingController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
health_bar_gradient = ExtResource("2_jn5to")
[node name="Health" type="Node" parent="."]
script = ExtResource("2_swu53")
damage_particle_scene = ExtResource("4_tn1tu")
[node name="Hitbox" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.527022, 0)
shape = SubResource("SphereShape3D_21dgw")
script = ExtResource("2_j8yin")
[node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.642479, 0)
pixel_size = 0.04
texture = SubResource("AtlasTexture_s4568")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0)
sorting_offset = 1.0
pixel_size = 0.02
billboard = 1
texture_filter = 0
texture = SubResource("ViewportTexture_4tj6k")
[node name="Sprite3D2" type="Sprite3D" parent="."]
transform = Transform3D(2, 0, 0, 0, -8.74228e-08, 2, 0, -2, -8.74228e-08, 0, 1.40824, 0)
layers = 4
texture_filter = 0
texture = ExtResource("9_f8btv")
[node name="StatusEffector" type="Node3D" parent="." node_paths=PackedStringArray("hbox", "enemy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.18114, 0)
script = ExtResource("10_txouh")
hbox = NodePath("../SubViewport/HBoxContainer")
enemy = NodePath("..")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(200, 55)
render_target_update_mode = 4
[node name="HBoxContainer" type="HBoxContainer" parent="SubViewport"]
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 32.0
grow_horizontal = 2
alignment = 1
[node name="ProgressBar" type="TextureProgressBar" parent="SubViewport"]
visible = false
offset_top = 36.0
offset_right = 200.0
offset_bottom = 236.0
grow_horizontal = 2
grow_vertical = 2
step = 0.0
value = 100.0
fill_mode = 6
texture_progress = ExtResource("8_5ba7s")
tint_progress = Color(0, 1, 0, 1)
[node name="PathingController" type="Node" parent="." node_paths=PackedStringArray("character")]
script = ExtResource("10_gljle")
character = NodePath("..")
[connection signal="health_changed" from="Health" to="." method="_on_health_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]