111 Commits

Author SHA1 Message Date
7a4eb2d116 Merge pull request 'Updates "card" terminology to "cassette" and conforms file names to style standards' (#11) from organise into main
Reviewed-on: #11
2026-02-21 17:47:59 +11:00
4edaec1f95 updated project version 2026-02-21 17:40:32 +11:00
c838fd2a33 fixes extra typos and lost references 2026-02-21 05:11:09 +11:00
5a4ad8633a conforms file names to consistant standard 2026-02-21 04:24:04 +11:00
6b67dd9755 Moved some files around 2026-02-20 20:54:05 +11:00
1e730e8321 Merge pull request 'Fix a whole bunch of issues' (#9) from bugfixes into main
Reviewed-on: #9
2026-02-14 19:06:42 +11:00
eb177adffe fixed issue #7 2026-02-14 18:25:54 +11:00
b7ed9461a3 fixed issue #8 2026-02-14 18:20:09 +11:00
11b1745c9d fixed issue #4 2026-02-14 18:17:17 +11:00
89d1f5b4b7 fixed issue #3 2026-02-14 18:11:00 +11:00
387c91e752 fixed issue 5 2026-02-14 18:06:57 +11:00
fb9f9b8996 updated .gitignore v0.4.0-release 2026-02-13 18:52:17 +11:00
e29db75123 Merge branch 'dev' 2026-02-11 10:30:32 +11:00
7ae8090c38 added some translation keys 2026-02-11 10:30:16 +11:00
0fc6603ec5 added some translation keys 2026-02-11 09:57:17 +11:00
78beaca893 fixed building walls and moving cassettes around 2026-02-11 09:49:03 +11:00
efd6414dfb fixed currency viewports 2026-02-11 09:25:36 +11:00
a2dc8f1630 enemy movement should be deterministic now 2026-02-11 09:07:17 +11:00
b72b05f33b added player walking animation 2026-02-11 09:07:17 +11:00
12b6a5e7ae first lobby draft made, you can move a charcter around 2026-02-11 09:07:15 +11:00
e06846f8b6 added skitter model and added rendered icons for every enemy 2026-02-11 09:05:30 +11:00
e3d04ca247 added driftling 2026-02-11 08:18:46 +11:00
d03f907c24 made level A-SIDEs seeded 2026-02-10 20:08:39 +11:00
bb7e563e77 added keep shield ui onscreen option 2026-02-10 19:56:01 +11:00
1f91e0aef7 fixed shield UI not clearing on game restart 2026-02-10 18:44:12 +11:00
d8101979b9 added pipe rifle animation 2026-02-10 02:51:16 +11:00
137a979c5c added stepping sounds 2026-02-08 09:16:17 +11:00
e441a121ff fixed the path rebuilding lag 2026-02-08 02:10:23 +11:00
fd9b62faba moved to new understanding of what a wave is 2026-02-07 10:35:03 +11:00
8f14012fff added endless mode support to the wave viewer 2026-02-07 09:07:00 +11:00
9453389853 some ui polish and project cleanup 2026-02-07 07:20:05 +11:00
f7e478357b added support for obstacles to levels again 2026-02-07 04:29:19 +11:00
35a0ec30a5 added some stuff for level select 3d menu 2026-02-07 03:23:45 +11:00
56740c7213 fixed some bugs 2026-02-06 03:54:23 +11:00
067d8c29af Added first setup of level-based system 2026-02-06 02:20:09 +11:00
2bacff5b7d level building tool good enough for first cave draft 2026-02-06 02:17:33 +11:00
126c2fd72d much better field edit tool, camera specifically 2026-02-05 21:21:30 +11:00
703e75d1d8 first flow field resource draft 2026-02-05 16:35:42 +11:00
c0859e26cb Added graphics options for psx effects 2026-02-03 19:41:06 +11:00
6f1105cdbe updated to godot 4.6 2026-01-28 13:42:26 +11:00
5bbc2c0cb0 added new tree models 2025-12-10 20:25:19 +11:00
28289f1e38 added textures to level 2025-11-15 19:34:16 +11:00
8bec0fc69a fixed that weird mesh seam bug 2025-11-15 19:33:31 +11:00
223afb5401 added box of fireworks model 2025-11-15 19:32:31 +11:00
85405ebb7d changed bridge map 2025-11-15 19:32:29 +11:00
cdb8e4dbcd added first cassette hand model 2025-11-15 19:30:08 +11:00
3dedd1f5af added first gauntlet model 2025-11-15 19:25:13 +11:00
b98f246b71 added clicking on enemies in the wave viewer 2025-11-15 18:10:17 +11:00
1a261dd0aa slight rebalance 2025-11-07 19:30:23 +11:00
3cb37faf4b added wave viewer which required adding determinism to wave generation 2025-11-06 22:16:59 +11:00