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d8101979b9
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added pipe rifle animation
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2026-02-10 02:51:16 +11:00 |
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137a979c5c
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added stepping sounds
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2026-02-08 09:16:17 +11:00 |
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8f14012fff
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added endless mode support to the wave viewer
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2026-02-07 09:07:00 +11:00 |
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067d8c29af
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Added first setup of level-based system
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2026-02-06 02:20:09 +11:00 |
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703e75d1d8
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first flow field resource draft
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2026-02-05 16:35:42 +11:00 |
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c0859e26cb
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Added graphics options for psx effects
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2026-02-03 19:41:06 +11:00 |
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cdb8e4dbcd
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added first cassette hand model
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2025-11-15 19:30:08 +11:00 |
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3dedd1f5af
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added first gauntlet model
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2025-11-15 19:25:13 +11:00 |
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3cb37faf4b
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added wave viewer which required adding determinism to wave generation
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2025-11-06 22:16:59 +11:00 |
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f257a5df68
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more work on the ui theme and changing the hud
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2025-11-05 08:28:07 +11:00 |
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2f4159ebbe
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added new health bar and new energy pip bar
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2025-11-04 12:52:27 +11:00 |
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a411be74aa
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more work on the 240p ui
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2025-10-27 01:25:15 +11:00 |
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28b2172bc8
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added remix support for weapon tracks
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2025-10-20 21:29:17 +11:00 |
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1494026aac
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swapped out old remix menu for new one
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2025-10-20 20:29:52 +11:00 |
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198177bbae
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internationalized most menu text
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2025-08-20 17:31:13 +10:00 |
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d046e04027
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added radio and new blank cassette system
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2025-08-20 16:58:09 +10:00 |
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a452bbb406
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slight gameplay changes and new ui
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2025-07-21 05:56:11 +10:00 |
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d2dc74d533
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added player Finite State Machine
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2025-07-19 22:08:07 +10:00 |
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4a26cf0ddb
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oh fuck im gonna have to learn to clean up previous commits
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2025-07-18 23:14:51 +10:00 |
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a6c503b8ff
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first draft of the new card gameplay
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2025-06-26 02:32:45 +10:00 |
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2bfea6471c
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just reorganised files thats it
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2025-06-24 02:55:20 +10:00 |
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64befd8ec7
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make Game.gd not rely on autoload/global
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2025-06-24 01:14:50 +10:00 |
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6f4f465e37
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pathfinding rework for now
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2025-06-13 00:06:51 +10:00 |
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c44a730b59
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revamped key rebinding system
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2025-06-06 11:11:52 +10:00 |
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4a21701a35
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way too many changes to list, oops. big rewrite.
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2025-05-27 03:38:03 +10:00 |
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e84496dcf8
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fixed an issue regarding weapon node names causing multiplayer desync
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2024-03-30 16:44:52 +11:00 |
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2c2962077e
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added new sounds and icon button prompts
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2024-03-30 13:55:36 +11:00 |
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6823dff8f7
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fixed like 5 bugs
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2024-03-30 00:54:41 +11:00 |
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62d0dc0130
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
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a93660f755
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
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e1a867d2a9
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
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7dd8f88ca7
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some ui improvements
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2023-12-09 01:09:12 +11:00 |
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e97bf84612
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added notification for picking up card
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2023-12-08 18:25:15 +11:00 |
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1e3e380b90
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generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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2023-12-08 03:05:11 +11:00 |
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dfeddc08e0
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moved some files and updated to Godot 4.2.Stable
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2023-11-30 23:37:00 +11:00 |
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d5d832f3f2
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added a second slot you can equip a weapon to
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2023-11-28 16:52:15 +11:00 |
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66f7131c1b
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juiced the camera a bit and limited weapon ammo
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2023-11-27 13:52:46 +11:00 |
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9cf6944ac8
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multiplayer pretty much works now i think
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2023-11-17 20:49:38 +11:00 |
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2d123bd731
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we're so close to working multiplayer
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2023-11-16 00:07:41 +11:00 |
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1500c22ccc
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
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f004f64b71
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
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afc0a19b36
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fixed some chatbox and tower preview issues
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2023-11-09 20:37:12 +11:00 |
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e63b765753
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fixed some ui stuff
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2023-11-09 17:56:08 +11:00 |
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0427a58635
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
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