mtd/Scripts/Resources/player_audio_settings.gd

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class_name PlayerAudioSettings extends Resource
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const SAVE_PATH: String = "user://audio_settings.tres"
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@export var master: float = 100.0
@export var music: float = 100.0
@export var sfx: float = 100.0
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func apply_audio_settings() -> void:
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(master / 100.0))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(music / 100.0))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(sfx / 100.0))
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func save_profile_to_disk() -> void:
ResourceSaver.save(self, SAVE_PATH)
static func load_profile_from_disk() -> PlayerAudioSettings:
if ResourceLoader.exists(SAVE_PATH):
return ResourceLoader.load(SAVE_PATH)
return PlayerAudioSettings.new()