mtd/Scripts/Resources/player_audio_settings.gd

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737 B
GDScript3
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extends Resource
class_name PlayerAudioSettings
const SAVE_PATH := "user://audio_settings.tres"
@export var master := 100.0
@export var music := 100.0
@export var sfx := 100.0
func apply_audio_settings():
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(master / 100.0))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(music / 100.0))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(sfx / 100.0))
func save_profile_to_disk():
ResourceSaver.save(self, SAVE_PATH)
static func load_profile_from_disk() -> PlayerAudioSettings:
if ResourceLoader.exists(SAVE_PATH):
return ResourceLoader.load(SAVE_PATH)
return PlayerAudioSettings.new()