.. |
EnemyAI
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fixed bomb launcher range and rocket launcher selection bugs
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2023-11-28 18:02:40 +11:00 |
Projectiles
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
Resources
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
StatusEffects
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
Towers
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generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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2023-12-08 03:05:11 +11:00 |
Weapons
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
alert_popup.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
AStarGraph3D.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
audio_options.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
card_hand.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
card_printer.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
chatbox.gd
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multiplayer pretty much works now i think
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2023-11-17 20:49:38 +11:00 |
CinemaCam.gd
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full multiplayer plus new models
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2023-11-19 18:47:52 +11:00 |
confirmation_popup.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
damage_particle.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
data.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
DebugMesh.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
edit_tool.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
eight_direction_sprite.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
enemy_goal.gd
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moved some files and updated to Godot 4.2.Stable
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2023-11-30 23:37:00 +11:00 |
enemy_spawner.gd
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
float_and_spin.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
game.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
gameplay_options.gd
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multiplayer pretty much works now i think
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2023-11-17 20:49:38 +11:00 |
graphics_options.gd
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multiplayer pretty much works now i think
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2023-11-17 20:49:38 +11:00 |
health_bar.gd
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added corpses and a wall building dissolve animation
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2023-12-10 12:05:41 +11:00 |
health.gd
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we're so close to working multiplayer
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2023-11-16 00:07:41 +11:00 |
hitbox.gd
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
HUD.gd
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added corpses and a wall building dissolve animation
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2023-12-10 12:05:41 +11:00 |
interact_button.gd
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fixed some chatbox and tower preview issues
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2023-11-09 20:37:12 +11:00 |
inventory.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
item_card.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
item_container.gd
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generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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2023-12-08 03:05:11 +11:00 |
keybind_options.gd
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full multiplayer plus new models
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2023-11-19 18:47:52 +11:00 |
killbox.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
level.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
lifebar_segment.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
lives_bar.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
loadout_editor.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
lost_game_screen.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
main_menu.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
minimap_cam.gd
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fixed some ui stuff
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2023-11-09 17:56:08 +11:00 |
multiplayer_lobby.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
on_top_camera.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
options_menu.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
path_visual_thing.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
pause_menu.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
pickup_notification.gd
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added notification for picking up card
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2023-12-08 18:25:15 +11:00 |
scoreboard_entry.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
scoreboard.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
server_form.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
shop_stand.gd
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generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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2023-12-08 03:05:11 +11:00 |
singleplayer_lobby.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
StatusEffector.gd
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we're so close to working multiplayer
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2023-11-16 00:07:41 +11:00 |
target_dummy.gd
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fixed bomb launcher range and rocket launcher selection bugs
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2023-11-28 18:02:40 +11:00 |
text_input_popup.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
tower_base.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
visualized_path.gd
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fixed a path visualiser bug and did a little balancing
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2023-11-18 00:01:04 +11:00 |
wave_manager.gd
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we're so close to working multiplayer
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2023-11-16 00:07:41 +11:00 |
won_game_screen.gd
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |