mtd/Scripts/data.gd

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GDScript3
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extends Node
var characters: Array[HeroClass]
var cards: Array[Card]
var enemies: Array[Enemy]
var keymaps: Array[PlayerKeymap]
var graphics: PlayerGraphicsSettings
var audio: PlayerAudioSettings
var preferences: PlayerPreferences
var player_profile: PlayerProfile
var player_keymap: PlayerKeymap
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var player_controller_keymap: PlayerKeymap = preload("res://Resources/Keymaps/controller.tres")
var save_stats: SaveStats
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var wall_cost: int = 1
var printer_cost: int = 15
enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3}
enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4}
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var rarity_weights: Dictionary = {
"COMMON" = 50,
"UNCOMMON" = 30,
"RARE" = 10,
"EPIC" = 4,
"LEGENDARY" = 1
}
func _ready() -> void:
keymaps.append(preload("res://Resources/Keymaps/qwerty.tres"))
keymaps.append(preload("res://Resources/Keymaps/azerty.tres"))
keymaps.append(preload("res://Resources/Keymaps/dvorak.tres"))
keymaps.append(preload("res://Resources/Keymaps/colemak.tres"))
keymaps.append(preload("res://Resources/Keymaps/workman.tres"))
graphics = PlayerGraphicsSettings.load_profile_from_disk()
graphics.apply_graphical_settings(get_viewport())
audio = PlayerAudioSettings.load_profile_from_disk()
audio.apply_audio_settings()
player_profile = PlayerProfile.load_profile_from_disk()
preferences = PlayerPreferences.load_profile_from_disk()
player_keymap = PlayerKeymap.load_profile_from_disk()
player_keymap.apply()
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player_controller_keymap.append_input_map()
save_stats = SaveStats.load_profile_from_disk()
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characters.append(preload("res://PCs/Mechanic/red.tres"))
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#characters.append(preload("res://PCs/Green/green.tres"))
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characters.append(preload("res://PCs/Mage/blue.tres"))
#Common
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cards.append(preload("res://PCs/Mechanic/ClassCards/Assault/card_assault.tres"))
cards.append(preload("res://PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres"))
cards.append(preload("res://PCs/Mechanic/ClassCards/Gatling/card_gatling.tres"))
cards.append(preload("res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres"))
#Uncommon
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cards.append(preload("res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres"))
cards.append(preload("res://PCs/Entomologist/ClassCards/Blowdart/card_blowdart.tres"))
cards.append(preload("res://PCs/Mage/ClassCards/Refrigerator/card_refrigerator.tres"))
cards.append(preload("res://PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres"))
#Rare
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cards.append(preload("res://PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres"))
#Epic
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cards.append(preload("res://PCs/Mage/ClassCards/Icicle/card_icicle.tres"))
cards.append(preload("res://PCs/Mage/ClassCards/Fireball/card_fireball.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres"))
#Legendary
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cards.append(preload("res://PCs/Mechanic/ClassCards/Reactor/card_reactor.tres"))
#cards.append(preload("res://PCs/Universal/ClassCards/Lightning/card_lightning.tres"))
enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres"))
enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_fast.tres"))
enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_heavy.tres"))
enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_boss.tres"))
enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy.tres"))
enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy2.tres"))