mtd/Scripts/health_bar.gd

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GDScript3
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class_name HealthBar extends TextureProgressBar
@export var health_bar_gradient: Gradient
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@onready var prev_bar: TextureProgressBar = $PreviousHealthBar
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func setup(health: float) -> void:
max_value = health
value = health
prev_bar.max_value = health
prev_bar.value = health
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func on_health_changed(health: float) -> void:
set_visible(true)
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var health_went_down: bool = true if health < value else false
value = health
tint_progress = health_bar_gradient.sample(value / max_value)
if health_went_down:
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var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_QUINT)
tween.tween_interval(0.3)
tween.tween_property(prev_bar, "value", value, 0.7)
else:
prev_bar.value = value