28 lines
665 B
GDScript3
28 lines
665 B
GDScript3
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extends TextureProgressBar
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@export var health_bar_gradient: Gradient
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@onready var prev_bar = $PreviousHealthBar
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func setup(health: float):
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max_value = health
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value = health
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prev_bar.max_value = health
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prev_bar.value = health
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func on_health_changed(health: float):
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set_visible(true)
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var health_went_down = true if health < value else false
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value = health
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tint_progress = health_bar_gradient.sample(value / max_value)
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if health_went_down:
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var tween = create_tween()
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_QUINT)
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tween.tween_interval(0.3)
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tween.tween_property(prev_bar, "value", value, 0.7)
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else:
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prev_bar.value = value
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