enabled enforced static typing

This commit is contained in:
2024-02-22 06:22:22 +11:00
parent e1a867d2a9
commit a93660f755
1645 changed files with 24730 additions and 2078 deletions

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[gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://b3o112jw3loiu"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_0ciid"]
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tower_stats = ExtResource("3_7vuex")
display_name = "Reactor"

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direction = Vector3(0, 0, -1)
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initial_velocity_max = 3.0
gravity = Vector3(0, 0, 0)
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color_ramp = SubResource("GradientTexture1D_arw7j")

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@ -0,0 +1,14 @@
class_name ReactorTower extends RangeAffectingTower
@export var particles: GPUParticles3D
func _ready() -> void:
super._ready()
particles.process_material.emission_ring_radius = target_range
func build_status_object() -> StatusEffect:
var status: StatusDoT = StatusDoT.new()
status.stats = status_stats
return status

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@ -0,0 +1,52 @@
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[sub_resource type="Gradient" id="Gradient_ranod"]
interpolation_color_space = 2
offsets = PackedFloat32Array(0.252033, 1)
colors = PackedColorArray(0, 0.533333, 0, 1, 0, 1, 0, 0.34902)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_iinp2"]
gradient = SubResource("Gradient_ranod")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q1hpa"]
emission_shape = 6
emission_ring_axis = Vector3(0, 1, 0)
emission_ring_height = 0.1
emission_ring_radius = 30.0
emission_ring_inner_radius = 0.0
gravity = Vector3(0, 3, 0)
color_ramp = SubResource("GradientTexture1D_iinp2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rl0f7"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_fr4f1"]
material = SubResource("StandardMaterial3D_rl0f7")
size = Vector3(0.3, 0.3, 0.3)
[node name="ReactorTower" node_paths=PackedStringArray("particles") instance=ExtResource("1_afsqn")]
script = ExtResource("2_6w83m")
particles = NodePath("GPUParticles3D")
status_stats = ExtResource("3_xhrj0")
stats = ExtResource("4_rkhup")
[node name="Pitch" parent="." index="1"]
visible = false
[node name="Yaw" parent="." index="2"]
transform = Transform3D(0.55, 0, 0, 0, 0.55, 0, 0, 0, 0.55, 0, 0.13062, 0)
mesh = ExtResource("5_it8eo")
[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="5"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
amount = 12
lifetime = 0.6
process_material = SubResource("ParticleProcessMaterial_q1hpa")
draw_pass_1 = SubResource("BoxMesh_fr4f1")

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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://cssdyxk8oefsd"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_peekg"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_8w61k"]
[sub_resource type="Resource" id="Resource_j28f4"]
script = ExtResource("1_peekg")
key = "Fire Delay"
value = 2.5
[sub_resource type="Resource" id="Resource_likes"]
script = ExtResource("1_peekg")
key = "Damage"
value = 0.0
[sub_resource type="Resource" id="Resource_b65mk"]
script = ExtResource("1_peekg")
key = "Range"
value = 20.0
[resource]
script = ExtResource("2_8w61k")
target_type = 1
attributes = Array[ExtResource("1_peekg")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
text = "Slowly applies Radioactive to enemies around itself at a range of /Range\\m"

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@ -0,0 +1,7 @@
class_name ReactorWeapon extends ShapecastWeapon
func build_status_object() -> StatusEffect:
var status: StatusDoT = StatusDoT.new()
status.stats = status_stats
return status

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@ -0,0 +1,31 @@
[gd_scene load_steps=10 format=3 uid="uid://yymj42pp6v1t"]
[ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_du35a"]
[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Reactor/weapon_reactor.gd" id="2_oe7hd"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_hsfwd"]
[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://PCs/Mechanic/ClassCards/Reactor/weapon_stats.tres" id="4_83mkk"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png" id="5_bawfy"]
[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://PCs/Mechanic/ClassCards/Reactor/radiation_particles.tres" id="6_0sgt1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"]
atlas = ExtResource("5_bawfy")
region = Rect2(0, 0, 64, 64)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l4nsh"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_5o1ws"]
material = SubResource("StandardMaterial3D_l4nsh")
[node name="ReactorWeapon" instance=ExtResource("1_du35a")]
script = ExtResource("2_oe7hd")
status_stats = ExtResource("3_hsfwd")
stats = ExtResource("4_83mkk")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_0dpt5")
[node name="GPUParticles3D" parent="ShapeCast3D" index="0"]
process_material = ExtResource("6_0sgt1")
draw_pass_1 = SubResource("BoxMesh_5o1ws")

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@ -0,0 +1,30 @@
[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://ipfr7emuarbj"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_b6ubt"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_ahbcx"]
[sub_resource type="Resource" id="Resource_j28f4"]
script = ExtResource("1_b6ubt")
key = "Fire Delay"
value = 0.5
[sub_resource type="Resource" id="Resource_likes"]
script = ExtResource("1_b6ubt")
key = "Damage"
value = 1.0
[sub_resource type="Resource" id="Resource_b65mk"]
script = ExtResource("1_b6ubt")
key = "Range"
value = 3.0
[sub_resource type="Resource" id="Resource_b4805"]
script = ExtResource("1_b6ubt")
key = "Energy"
value = 11.0
[resource]
script = ExtResource("2_ahbcx")
target_type = 0
attributes = Array[ExtResource("1_b6ubt")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_b4805")])
text = "Hold to apply Radioactive to enemies in front of you"