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Menus
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
Projectiles
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
Towers
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
UI
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
Weapons
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
8_direction_sprite.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
card_constructor.tscn
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
corpse.tscn
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
damage_particle.tscn
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full multiplayer plus new models
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2023-11-19 18:47:52 +11:00 |
enemy_spawner.tscn
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
gauntlet.tscn
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fixed recharge acceleration bug and wall placement indicators bug when walls are refunded
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2023-12-08 03:27:10 +11:00 |
health_bar.tscn
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added corpses and a wall building dissolve animation
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2023-12-10 12:05:41 +11:00 |
item_card.tscn
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
item_container.tscn
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generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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2023-12-08 03:05:11 +11:00 |
path_visual_thing.tscn
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fixed a path visualiser bug and did a little balancing
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2023-11-18 00:01:04 +11:00 |
shop_stand.tscn
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juiced the camera a bit and limited weapon ammo
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2023-11-27 13:52:46 +11:00 |
status_icon.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
tower_base.tscn
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some ui improvements
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2023-12-09 01:09:12 +11:00 |
tower_frame.tscn
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full multiplayer plus new models
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2023-11-19 18:47:52 +11:00 |
visual_path.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |