mtd/Scripts/Resources/save_stats.gd

27 lines
601 B
GDScript

extends Resource
class_name SaveStats
const SAVE_PATH := "user://save_stats.tres"
@export var wins: int
@export var losses: int
@export var twenty_game_history: Array[bool]
func add_game_outcome(outcome: bool) -> void:
if outcome:
wins += 1
else:
losses += 1
twenty_game_history.push_back(outcome)
if twenty_game_history.size() > 20:
twenty_game_history.pop_front()
func save_profile_to_disk():
ResourceSaver.save(self, SAVE_PATH)
static func load_profile_from_disk() -> SaveStats:
if ResourceLoader.exists(SAVE_PATH):
return ResourceLoader.load(SAVE_PATH)
return SaveStats.new()