82 Commits

Author SHA1 Message Date
89d1f5b4b7 fixed issue #3 2026-02-14 18:11:00 +11:00
7ae8090c38 added some translation keys 2026-02-11 10:30:16 +11:00
78beaca893 fixed building walls and moving cassettes around 2026-02-11 09:49:03 +11:00
a2dc8f1630 enemy movement should be deterministic now 2026-02-11 09:07:17 +11:00
b72b05f33b added player walking animation 2026-02-11 09:07:17 +11:00
12b6a5e7ae first lobby draft made, you can move a charcter around 2026-02-11 09:07:15 +11:00
e06846f8b6 added skitter model and added rendered icons for every enemy 2026-02-11 09:05:30 +11:00
e3d04ca247 added driftling 2026-02-11 08:18:46 +11:00
d03f907c24 made level A-SIDEs seeded 2026-02-10 20:08:39 +11:00
bb7e563e77 added keep shield ui onscreen option 2026-02-10 19:56:01 +11:00
1f91e0aef7 fixed shield UI not clearing on game restart 2026-02-10 18:44:12 +11:00
d8101979b9 added pipe rifle animation 2026-02-10 02:51:16 +11:00
137a979c5c added stepping sounds 2026-02-08 09:16:17 +11:00
e441a121ff fixed the path rebuilding lag 2026-02-08 02:10:23 +11:00
fd9b62faba moved to new understanding of what a wave is 2026-02-07 10:35:03 +11:00
8f14012fff added endless mode support to the wave viewer 2026-02-07 09:07:00 +11:00
9453389853 some ui polish and project cleanup 2026-02-07 07:20:05 +11:00
f7e478357b added support for obstacles to levels again 2026-02-07 04:29:19 +11:00
56740c7213 fixed some bugs 2026-02-06 03:54:23 +11:00
067d8c29af Added first setup of level-based system 2026-02-06 02:20:09 +11:00
2bacff5b7d level building tool good enough for first cave draft 2026-02-06 02:17:33 +11:00
126c2fd72d much better field edit tool, camera specifically 2026-02-05 21:21:30 +11:00
703e75d1d8 first flow field resource draft 2026-02-05 16:35:42 +11:00
c0859e26cb Added graphics options for psx effects 2026-02-03 19:41:06 +11:00
6f1105cdbe updated to godot 4.6 2026-01-28 13:42:26 +11:00
b98f246b71 added clicking on enemies in the wave viewer 2025-11-15 18:10:17 +11:00
1a261dd0aa slight rebalance 2025-11-07 19:30:23 +11:00
3cb37faf4b added wave viewer which required adding determinism to wave generation 2025-11-06 22:16:59 +11:00
f257a5df68 more work on the ui theme and changing the hud 2025-11-05 08:28:07 +11:00
2f4159ebbe added new health bar and new energy pip bar 2025-11-04 12:52:27 +11:00
a411be74aa more work on the 240p ui 2025-10-27 01:25:15 +11:00
5647cd4c07 added prices to remix 2025-10-21 16:29:02 +11:00
28b2172bc8 added remix support for weapon tracks 2025-10-20 21:29:17 +11:00
1494026aac swapped out old remix menu for new one 2025-10-20 20:29:52 +11:00
a105c2a5c1 added range trait to sniper tower 2025-09-02 07:19:51 +10:00
16c92a4903 Added decent remix system 2025-08-23 20:27:22 +10:00
57a57d2b91 localised resources and remaining scenes 2025-08-21 18:41:32 +10:00
2859b6dd43 added i18n keys for ingame item descriptions and button prompts 2025-08-20 19:30:30 +10:00
d046e04027 added radio and new blank cassette system 2025-08-20 16:58:09 +10:00
a452bbb406 slight gameplay changes and new ui 2025-07-21 05:56:11 +10:00
d2dc74d533 added player Finite State Machine 2025-07-19 22:08:07 +10:00
4a26cf0ddb oh fuck im gonna have to learn to clean up previous commits 2025-07-18 23:14:51 +10:00
a6c503b8ff first draft of the new card gameplay 2025-06-26 02:32:45 +10:00
0cd8715468 fixed up some damage number bugs 2025-06-25 22:07:48 +10:00
2bfea6471c just reorganised files thats it 2025-06-24 02:55:20 +10:00
64befd8ec7 make Game.gd not rely on autoload/global 2025-06-24 01:14:50 +10:00
20cde0a778 made visual updates 2025-06-23 16:55:07 +10:00
c6763afd62 fixed some annoying path edit tool bugs 2025-06-23 16:33:34 +10:00
6f4f465e37 pathfinding rework for now 2025-06-13 00:06:51 +10:00
400415f8a5 oh man i fixed that status effect bug 2025-06-07 09:11:13 +10:00