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62d0dc0130
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
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3c28999cd9
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fixed some bugs The Typening caused
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2024-03-23 22:36:19 +11:00 |
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a93660f755
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
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e1a867d2a9
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
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046c4f5afb
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added corpses and a wall building dissolve animation
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2023-12-10 12:05:41 +11:00 |
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7dd8f88ca7
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some ui improvements
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2023-12-09 01:09:12 +11:00 |
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e97bf84612
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added notification for picking up card
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2023-12-08 18:25:15 +11:00 |
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c75ba6461a
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fixed recharge acceleration bug and wall placement indicators bug when walls are refunded
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2023-12-08 03:27:10 +11:00 |
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1e3e380b90
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generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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2023-12-08 03:05:11 +11:00 |
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dfeddc08e0
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moved some files and updated to Godot 4.2.Stable
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2023-11-30 23:37:00 +11:00 |
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d5d832f3f2
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added a second slot you can equip a weapon to
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2023-11-28 16:52:15 +11:00 |
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66f7131c1b
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juiced the camera a bit and limited weapon ammo
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2023-11-27 13:52:46 +11:00 |
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f631654626
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added the basic shop
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2023-11-20 21:20:29 +11:00 |
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edbb3261c6
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full multiplayer plus new models
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2023-11-19 18:47:52 +11:00 |
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422c163dcd
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fixed a path visualiser bug and did a little balancing
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2023-11-18 00:01:04 +11:00 |
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9cf6944ac8
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multiplayer pretty much works now i think
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2023-11-17 20:49:38 +11:00 |
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2d123bd731
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we're so close to working multiplayer
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2023-11-16 00:07:41 +11:00 |
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1500c22ccc
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
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b0f8a37f60
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
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afc0a19b36
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fixed some chatbox and tower preview issues
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2023-11-09 20:37:12 +11:00 |
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e63b765753
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fixed some ui stuff
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2023-11-09 17:56:08 +11:00 |
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0427a58635
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
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